Nettet我的世界服务器里玩的时候移速过快cmd里会显示xxx move so quickly,要怎么解决限制?. 就是这种XXXX moved too quickly! -10.417282493268289,0.0,-1.25059722102813. … NettetSynonyms for Moved Quickly (other words and phrases for Moved Quickly). Log in. Synonyms for Moved quickly. 41 other terms for moved quickly- words and phrases …
我的世界服务器里玩的时候移速过快cmd里会显示xxx move so …
Nettet1 – Elytra Movement Check Command. The most effective way to resolve this issue is the “/gamerule disableElytraMovementCheck true” command, which changes the game rule for Elytra movement. When the … Nettet25. mar. 2016 · moved-too-quickly-threshold Default: 100 Type: Decimal Description: Controls the threshold for the "moved too quickly" check. This is effectively the … chiru and suhashini
Disabling "moved too quickly"? Bukkit Forums
moved-wrongly-threshold Default: 0.0625 Type: Decimal Description: Controls the threshold for the "moved wrongly" check. Increasing this number may reduce the amount of rubber-banding on the server but could potentially be abused by players as well. moved-too-quickly-multiplier Default: 10 Type: Decimal Nettet12. aug. 2024 · moved-too-quickly-multiplier: 10.0 #实际上是服务器允许玩家移动的最大速度。这在某些情况下会造成问题,例如大型TNT加农炮。 moved-wrongly … Nettet5. feb. 2016 · The maximum velocity in bukkit (and spigot) is 10 blocks per tick. This is all directions combined. If your initial velocity is to high, you can use the scheduler to repeatedly calculate the next velocity. To calculate this, we need some magic values: The following values come from The Minecraft Wiki. chi ruby red